Meccha Hide Lab logoMeccha Hide LabMECCHA CHAMELEON plans
Play
Maps
Official Maps
Official Maps overview
Indoor CountryMansion GalleryCold StorageBrick LoftBackrooms
Workshop Maps
Workshop Maps overview
Meeting roomART GALLERYMinecraftSwimming pool!The VillageSimpsons Family HouseMita's ApartmentPolice StationThe MarketBikini BottomThe SkeldMaplestory Lacheln
Platforms
SteamOfficialCross PlatformNintendo SwitchXboxPS5GeForce NOW
HiderSeekerPaintingBest Spots
Workshop
Workshop HubWorkshop MapsWorkshop FAQArt Gallery
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Map selector

Pick the Map You're Playing Right Now.

Every stage catches players in a different way. Choose the room first, then copy a hide that fits its props, colors, and seeker routes.

  • Don't use a Backrooms trick on Indoor Country.
  • Learn where seekers naturally look first.
  • Pick one map before you pick one spot.
See how maps fit the complete game guide
Indoor Country map overview

Indoor Country

4 spots

Use hay bales, cow props, fence lanes, and bright floor sightlines to hide faster or catch fake scenery before time runs out.

Prop mimicSeeker routesFriend lobbies
Mansion Gallery map overview

Mansion Gallery

4 spots

Use wall art, frames, wallpaper, and furniture edges to practice clean painting and shape matching.

Painting practiceWall art hidesFrame matching
Cold Storage map overview

Cold Storage

2 spots

Use shelves, meat colors, dark corners, and floor shadows to hide or sweep low routes before time runs out.

Shelf shadowLow-light hidesSeeker checks
Brick Loft map overview

Brick Loft

2 spots

Use brick color, dark beams, box edges, and low shelves to break your outline.

Texture matchingBeam hidingAdvanced wall mimic
Backrooms map overview

Backrooms

2 spots

Use ceiling lights, sign edges, and delayed upward checks to turn late-round panic into a repeatable win condition.

Vertical hideLate-round clutchSeeker discipline

Browse

Maps Overview

Meccha Hide Lab

This is an unofficial fan guide. MECCHA CHAMELEON is developed and published by lemorion_1224. Screenshots and gameplay references are used for commentary and guide purposes.

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